Chapter 10 Composition and Layout
Composition in design in the ability to make all the "pieces of the puzzle fit" to make the bigger picture. If the composition in a design is not well thought out and put together then they are simply pieces that have been forced together to make something that may not even make sense. Unity as it applies to design is a part of composition, unity would be the parts of the puzzle that fit together, they lock the pieces, and make the bigger picture. Other elements like color can be used to create unity in a design by using colors of similar hues to seperate the elements of the piece, or by using different tints, shades, or intensities of the same color.The layout of a design is where things get placed in the space of the design, so that would be the smaller pictures in a puzzle that make the big picture therefore, composition, unity, and layout all are pieces of the puzzle of the design, and must all fit together perfectly to be a piece of art. The grid can be used in a design as a layout tool to place contents neatly in the work area, the grid can also be used to align elements in the design. Grid and non grid layouts differ because a design made with a grid will most likely be neat and organized, while a nongrid design will lok more free hand instead of being derived of page layout. An example of a metaphor in a nongrid layout is when you play Eyepet and you give your little monkey a bath and dry his hair with a hairdryer. This is a metaphor because you know what these tools are used for in real life, therefore when you see them on a game you will know what they do if you push them in your game or layout.